人文學院研究人員 - 喬珅博士
人文學院研究人員 - 喬珅博士
英語教育學系助理教授
研究領域:
- Language Education
My research stands at the intersection of digital game-based learning, instructional design, and artificial intelligence in education. I am interested in designing and evaluating technologies that enhance students' language learning experiences, promote AI literacy, and foster the development of 21st-century skills. If you are a motivated student seeking to explore these exciting research areas, please feel free to reach out to me.
刊物:
- Qiao, S., Yeung, S. S., Shen, X., Leung, K. L, Ng, T. K., & Chu, S. K. W. (2022-in press). How competitive, cooperative, and collaborative gamification impacts student learning and engagement. Language Learning & Technology.
- Qiao, S., Yeung, S. S., Zainuddin, Z., Ng, D., & Chu, S. K. W. (2023). Examining mixed and non-digital collaborative gamification on EFL students’ reading performance, cognitive engagement and course satisfaction. British Journal of Educational Technology, 54 (1), 394–413.
- Qiao, S., Yeung, S. S., Shen, X., & Chu, S. K. W. (2022). The effects of a gamified morphological awareness intervention on students’ cognitive, motivational and affective outcomes. British Journal of Educational Technology, 53 (4), 952–976.
- Qiao, S., Chu, S. K. W., Shen, X., & Yeung, S. S. (2022). The impact of an online gamified approach embedded with self-regulated learning support on students’ reading performance and intrinsic motivation: A randomised controlled trial. Journal of Computer Assisted Learning, 38 (5), 1379–1393.
- Qiao, S., Liu, Y., & Yeung, S. S. (2021). Mechanisms by which morphological awareness contributes to Chinese and English reading comprehension. Journal of Research in Reading, 44 (1), 189–209.