Page 15 - 彩虹橋 第四十四期家長通訊
P. 15

These situations are great for interdisciplinary learning, enabling
          music, dance, and language to work in tandem, developing learners’
          musical awareness, their physical skills, and their recognition of
          sounds and vocabulary. The familiar structure of songs is also perfect
          for helping students learn and remember melodies, dance moves, and
          lyrics.

          More importantly, it is fun to sing and dance with your friends. There is
          a unique enjoyment in performing in unison and satisfaction in finding
          the right words and moves at the right time. Like humour, music can
          also cause the release of dopamine, eliciting feelings of pleasure. Fun
          and wacky rhyming songs like “Down by the Bay” can even combine
          the two. In addition to using these songs to teach students about rhyme, teachers can encourage students to
          write new verses to add to the song, sparking their creativity.

                                         Game-based learning is another way to position “fun” at the centre of
                                         lessons. Interactive games can help to create an exciting and immersive
                                         learning environment in which students are more engaged, retain information
                                         better, and exercise critical thinking. Reaction games require learners to
                                         be alert to different prompts and stimuli so they can respond quickly with
                                         appropriate actions. Students are incentivised to be more attentive towards
                                         the material and also more motivated to show off their knowledge. Games
                                         involving physical tasks or responses can
                                         also be more accessible for students with
                                         less confidence in their language ability,
                                         giving them alternative ways of expressing
                                         knowledge. These kinds of  games can
                                         also activate the sensorimotor networks in
                                         students’ brains, creating kinetic meaning
                                         and allowing for multi-sensorial learning.
                                         Turning a learning exercise into a game
                                         provides a stimulating and invested way
          of challenging students. Instead of introducing skills practice as a difficult,
          or repetitive process, educational games entice learners with the promise
          of play. Practicing skills and applying learning becomes exciting, something
          that students want to triumph at or overcome.

          As a final remark, “fun” in the classroom begins with the teacher. Young
          learners are extremely perceptive and can sense when teachers are not
          committed or enthusiastic about what they are teaching. To make learning
          “fun” for students, it has to also be “fun” for the teacher. Teachers should
          demonstrate the motivation, passion, humour, and energy they want to see in
          their students.




























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