Themes

The 3rd International Conference on Metaverse and Artificial Companions in Education and Society (MetaACES 2025) focuses on the themes related to education and society. The main themes of MetaACES 2025 include but not limit to the followings (in alphabetical order):

Track 1: AI and Artificial Companions in Education

  • Artificial Companion in Education
  • Artificial Intelligence (AI)
  • Automated Feedback
  • Behaviour and/or Interaction Modeling, Detection and Visualization
  • Big Data Analyzed and Processed by Computers
  • Chatbot
  • Computational Models of Knowledge and Expertise
  • Computer Supported Discussion Analysis and Assessment
  • Educational Robots and Toys
  • Enhancing Grading, Scoring and Feedback
  • Game Analytics
  • Intelligent Agents
  • Intelligent Tutors and Mentors
  • Learning Companion Robots (Robotic Learning Companions)
  • Learning Analytics in Educational Games
  • Learning Companions
  • Natural Language Processing supported Tools, Systems, Applications, Mobile Apps, and Chatbots
  • Roles of Artificial Companions in Metaverse
  • Role Playing Games for Learning
  • Security and Privacy Issues
  • Sentiment Analysis
  • Simulation and Training (Skill, Competence, Vocational Learning)
  • Speech Recognition and Synthesis
  • Stealth Assessment
  • Unstructured and Semi-structured Data for Computer to Read and Learn

Track 2: Metaverse in Education

  • Assessment in Games and Virtual Worlds
  • Authentic Environments and Worlds
  • Avatars or Player Characters for Learning
  • Educational Applications of Metaverses
  • Internet of Things (IoT), Internet of Everything (IoE), and/or Sensors
  • Metaverse in Education
  • Non-Player Characters for Learning
  • Virtual and Augmented Learning Environments
  • Virtual Characters in Learning and Life
  • Virtual Companions in Learning and Life
  • VR, AR and Simulation Technology

Track 3: Social Issues

  • Artificial Companion in Society
  • Bridging Informal and Formal Learning Outcome
  • Emotion (Affective State) Modeling, Recognition and Detection
  • Emotive Agents
  • Human Computer Interaction (HCI)
  • Human Robot Interaction (HRI)
  • Languages, Thinking Skills, Meta-cognitive Skills, Cognitive Skills, and STE(A)M
  • Metaverse in Society
  • Motivational and Affective Factors on Learning with Technology
  • Personal Learning Environments (PLE)
  • Social Network Analysis (SNA)
  • User Experience (UX) Evaluation
  • Virtual Animal Learning Companions

Submission Guidelines

  • Please submit your manuscript via EasyChair for MetaACES 2025 as a single MS Word file with authors’ name, affiliation and email address that is editable for Secretariat’s format check.
  • After checking the format and paper length, the Secretariat will upload the manuscript with authors’ identities removed in PDF format for IPC review.
  • Before submitting your manuscript, please give your manuscript a final read-through to ensure it fulfills the format and paper-length required by MetaACES 2025.
  • (Please download the guidelines and templates for your reference and use. [Traditional Chinese][Simplified Chinese][English].)
  • Paper Language: English or Chinese
  • (For Chinese papers, please include a new page with English title, abstract and keywords after the reference page.)
  • Paper length (including references): Full paper - 5 to 6 pages; Short paper - 3 to 4 pages; Poster - 2 pages.
  • To standardise the information, please input author’s information and submission details on EasyChair in ENGLISH.
Should you need any assistance, please contact metaaces2025@eduhk.hk.