CULTIVATING CREATIVITY THROUGH CODING Prof. Mitchel Resnick, LEGO Papert Professor of Learning Research at the MIT Media Lab.
Summary
The world is changing more rapidly than ever before. Today’s children will confront a never-ending stream of unknown, uncertain, and unpredictable situations throughout their lives. Their success and happiness will depend upon their ability to think and act creatively. But there is a problem. Most of today’s educational systems and technologies are not designed to foster creative thinking. In this presentation, I will discuss technologies, activities, and strategies for helping children develop as creative thinkers. In particular, I will provide stories and examples from my research group’s work on Scratch, a programming language and online community designed explicitly to engage children in creative learning experiences. I will discuss how Scratch is guided by the “Four P’s of Creative Learning”: Projects, Passion, Peers, and Play. As children program and share projects with Scratch, they learn to think creatively, reason systematically, and work collaboratively — essential skills for everyone in today’s fast-changing society.
Biography
Mitchel Resnick, Professor of Learning Research at the MIT Media Lab, develops new technologies and activities to engage people (especially children) in creative learning experiences. His Lifelong Kindergarten research group develops the Scratch programming software and online community, the world’s largest coding platform for kids. His group also collaborates with the LEGO Company on the development of new educational ideas and products, including LEGO Mindstorms robotics kits. Resnick co-founded the Computer Clubhouse project, an international network of 100 after-school learning centers, where youth from low-income communities learn to express themselves creatively with new technologies. Resnick is author of the book Lifelong Kindergarten, which won the PROSE award for Education Practice in 2018. For more information about his research and publications,
see http://www.media.mit.edu/~mres.
SOCIAL ROBOTS FOR TOUCH INTERATION AND EDUCATION Dr. Hidenobu Sumioka, Leader of Presence Media Research Group in Hiroshi Ishiguro Labs, and
Interaction Dynamics Lab in Norihiro Hagita Labs, ATR.
Summary
In this talk, I will present the potential applications of social robots
in education, introducing three aspects. First, social robots can easily
change its relationship with us by playing different roles. They can
become our teacher, our student, care-receiver, and our peer, depending
on their social contexts. Second, by referring to our field experiment
with a teleoperated android, I will show that they can facilitate
human-human communication and can also provide opportunities for us to
improve relationship between elderly people and care staff. Finally, I
will present the physical embodiment of the robot enables us to overcome our
limitation to build social bond with people and provide us with a new
way of making close human relationship.
Biography
Hidenobu Sumioka (Ph.D. Eng.) received the Ph.D. degree in engineering from Osaka University,
Osaka, Japan, in 2008. From April 2008, he was a Research Fellow of the
Japan Society for the Promotion of Science (JSPS fellow, DC2). From
April 2009, he was a researcher at Artificial intelligence Laboratory
directed by Prof. Rolf Pfeifer. Since January 2012, he has been a
researcher at Hiroshi Ishiguro Laboratory, Advanced Telecommunications
Research Institute International (ATR). Currently, he is the leader of
Presence Media Research Group in Hiroshi Ishiguro Labs and Interaction
Dynamics Lab in Norihiro Hagita Labs, ATR. His research interests
include human-robot touch interaction, application of a social robot to
elderly care, influence of social robot in brain activity, information
theory.
Keynote
CULTIVATING CREATIVITY THROUGH CODING
Prof. Mitchel Resnick,
LEGO Papert Professor of Learning Research at the MIT Media Lab.
Summary
The world is changing more rapidly than ever before. Today’s children will confront a never-ending stream of unknown, uncertain, and unpredictable situations throughout their lives. Their success and happiness will depend upon their ability to think and act creatively. But there is a problem. Most of today’s educational systems and technologies are not designed to foster creative thinking. In this presentation, I will discuss technologies, activities, and strategies for helping children develop as creative thinkers. In particular, I will provide stories and examples from my research group’s work on Scratch, a programming language and online community designed explicitly to engage children in creative learning experiences. I will discuss how Scratch is guided by the “Four P’s of Creative Learning”: Projects, Passion, Peers, and Play. As children program and share projects with Scratch, they learn to think creatively, reason systematically, and work collaboratively — essential skills for everyone in today’s fast-changing society.Biography
Mitchel Resnick, Professor of Learning Research at the MIT Media Lab, develops new technologies and activities to engage people (especially children) in creative learning experiences. His Lifelong Kindergarten research group develops the Scratch programming software and online community, the world’s largest coding platform for kids. His group also collaborates with the LEGO Company on the development of new educational ideas and products, including LEGO Mindstorms robotics kits. Resnick co-founded the Computer Clubhouse project, an international network of 100 after-school learning centers, where youth from low-income communities learn to express themselves creatively with new technologies. Resnick is author of the book Lifelong Kindergarten, which won the PROSE award for Education Practice in 2018. For more information about his research and publications, see http://www.media.mit.edu/~mres.SOCIAL ROBOTS FOR TOUCH INTERATION AND EDUCATION
Dr. Hidenobu Sumioka,
Leader of Presence Media Research Group in Hiroshi Ishiguro Labs, and
Interaction Dynamics Lab in Norihiro Hagita Labs, ATR.
Summary
In this talk, I will present the potential applications of social robots in education, introducing three aspects. First, social robots can easily change its relationship with us by playing different roles. They can become our teacher, our student, care-receiver, and our peer, depending on their social contexts. Second, by referring to our field experiment with a teleoperated android, I will show that they can facilitate human-human communication and can also provide opportunities for us to improve relationship between elderly people and care staff. Finally, I will present the physical embodiment of the robot enables us to overcome our limitation to build social bond with people and provide us with a new way of making close human relationship.Biography
Hidenobu Sumioka (Ph.D. Eng.) received the Ph.D. degree in engineering from Osaka University, Osaka, Japan, in 2008. From April 2008, he was a Research Fellow of the Japan Society for the Promotion of Science (JSPS fellow, DC2). From April 2009, he was a researcher at Artificial intelligence Laboratory directed by Prof. Rolf Pfeifer. Since January 2012, he has been a researcher at Hiroshi Ishiguro Laboratory, Advanced Telecommunications Research Institute International (ATR). Currently, he is the leader of Presence Media Research Group in Hiroshi Ishiguro Labs and Interaction Dynamics Lab in Norihiro Hagita Labs, ATR. His research interests include human-robot touch interaction, application of a social robot to elderly care, influence of social robot in brain activity, information theory.